Official source summary; unverified details marked 待确认

01

Poison can trigger more than damage

Frost Venom makes poisoned monsters gain one Chill stack each second. Giant Lizard Fang makes poisoned monsters gain 1% Fragile each second, up to 20%, with a lower 5% cap for bosses. The Fragile effect resets when Poison ends. These are relic-specific interactions rather than a claim that Poison always causes Chill or Fragile by itself.

That distinction keeps the trigger attached to its source. The presence of a Poison-related tower does not prove every listed interaction is active in a run. The corresponding relic effect is part of the documented condition. A full list of baseline Poison damage and duration formulas is 待确认.

02

Burn and the Volatile Poison explosion

In 1.0, Volatile Poison can trigger once every five seconds when a poisoned monster is affected by Burn. It consumes half the Poison and converts twice that amount into Fire damage shared among monsters within 2.5 tiles. An explosion hitting another poisoned monster can trigger a chain reaction. This is the documented relic behavior, not an unconditional property of all Burn damage.

Volcano Tower’s official introduction also says its magma orbs have a high chance to inflict Burn. It does not state an exact percentage. Lava Bucket gives Fire damage a chance to create pools that deal three times the current round number as damage per second. Its chance is likewise unspecified in the collected notes.

03

Chill from proximity to the flame

Flash Freeze Device applies seven Chill stacks the first time a monster enters the area within ten tiles of the fire. It then applies one stack per second while the monster remains in range. This gives the initial entry and continued proximity separate roles. The research does not contain a complete freeze threshold or boss resistance table.

Frost Venom provides a different documented route to Chill through Poison. The source establishes the application conditions, but not a verified best way to combine the two relics. Additive behavior, caps and timing beyond the stated effects are 待确认. Do not derive a freeze-lock strategy from application rates alone.

04

Charge and historical mechanics

Earlier official notes describe electric towers building Charge at different rates. They also explain that the activation threshold depends on monster size, with larger monsters needing more. Those notes establish historical behavior, not a complete current formula for every tower. Exact thresholds and any later adjustments are 待确认.

The 1.0 tower balance discussion mentions Missile Tower covering three elements. It does not provide a universal elemental weakness table. Likewise, the Oathkeeper achievement refers to making pacts with every element at the altar, but does not enumerate a full elemental reference here. The collected material supports the specific interactions above, not an invented exhaustive chart.

Questions

What players ask

Are Poison, Burn and Chill automatically linked?

No automatic link is established here. The documented combinations belong to specific relic effects, such as Frost Venom and Volatile Poison.