Official source summary; unverified details marked 待确认
01
Heroic alone versus Heroic with restrictions
Void Depths Pioneer requires clearing Void Depths on Heroic. Void Depths Conqueror adds Infernal Shard 24 and forbids Special Event Characters. Those are different achievement conditions. A Heroic clear alone is not the full condition given for Conqueror.
Emberwarder applies the Heroic, Shard 24 and no-Special-Event-Character restrictions across five named regions. They are Misty Forest, Bone Desert, Frost Ruins, Sealed Citadel and Void Depths. The announcement lists the required regions, not a single combined shortcut. Tested builds and completion times for these clears are 待确认.
02
Infernal Shard access after the expansion
The 1.0 announcement says Infernal Shards require a full-game clear. Adding Void Depths changes that full-game boundary for returning Early Access players. Clearing Void Depths on any difficulty restores access for affected players. This is different from the Normal-or-higher requirement for Void Flame.
The release also changes specific shard effects. Fragility level three leaves three HP instead of one and permits maximum-HP increases. Nightmares level two excludes Werebeasts and Frost Elementals from its large otherworld-monster selection. The complete shard list and an optimal combination totaling 24 are 待确认.
03
Other restricted Heroic achievements
Mad Genius requires a Heroic Void Depths clear without talents. All In requires defeating that region’s boss before the end of round eight on Heroic. Thinking With Portals requires clearing Chaos Realm on Heroic using Void Flame. Each condition limits a different part of the run, so one generic “Heroic complete” checklist is insufficient.
Oathkeeper requires making a pact with every element at the altar at the same time on Heroic and successfully completing the pact. The collected excerpt does not provide a full altar encounter route. It also does not establish which tower or character makes the condition easiest. Those practical routes remain 待确认 rather than being inferred from the achievement name.
04
Historical Darkness mechanics
Earlier official notes describe Darkness as an elite-level mechanic appearing on Heroic. Towers cannot attack hidden enemies, and building towers extends vision in that historical description. This explains why an older Heroic guide might discuss vision separately from range. The supplied material does not include a complete current Darkness ruleset for every region.
The later flame rework removes Candle Flame and moves its original mechanic to Darkness levels. That is a historical change, not a recommendation to select a now-removed flame. Exact current vision distances and a map-by-map solution are 待确认. The verified achievement requirements above are a firmer planning reference than an unsupported difficulty tier list.
Questions
What players ask
Does Heroic automatically mean Infernal Shard 24?
No. The official achievement conditions specify Heroic and Infernal Shard 24 separately, and some also exclude Special Event Characters.
