Official source summary; unverified details marked 待确认

01

A new ending region changes unlocks

Void Depths follows Sealed Citadel as the fifth region. Its new mechanics include portals, void zones and Academy support items. Clearing it on Normal or higher unlocks Void Flame. Its complete enemy and item reference is not present in the supplied material.

Special Event Characters and Infernal Shards require clearing the full game. Adding another region means returning Early Access players may temporarily lose access. The announcement says a Void Depths clear on any difficulty restores those unlocks. That requirement should not be replaced with Void Flame’s higher minimum difficulty.

02

Tower additions and balance corrections

Volcano Tower is a 3×3 tower whose magma orbs explode and have a high Burn chance. Sentry Tower is a 1×1 tower that enters Alert Mode after not attacking and receives attack speed when monsters arrive. Exact unstated probabilities and timers remain 待确认. Basic Tower is removed from the release version.

The patch changes Magic Arrow’s cost from fifteen to twenty and Barrage’s from eighty-five to ninety-five. Scrap Tower changes from thirty ammunition to twenty while damage increases from two to four. Sniper’s cost falls from ninety to eighty and it gains 50% base critical chance. These corrections make unversioned older reference tables unreliable for the affected entries.

03

Relics and runes need refreshed descriptions

Frost Venom applies one Chill stack per second to poisoned monsters. Volatile Poison consumes half the Poison for a conditional Burn-triggered Fire explosion, with a five-second interval and possible chains. Sacrificial Pact is consumed when its low-HP recovery condition triggers. The full effects are recorded on the relic page rather than reduced to an unsupported ranking.

The announcement also changes rune descriptions. Mirror Rune creates weaker copies of a 1×1 tower on other Mirror Runes, Precision Rune boosts critical chance and damage, and Upgrade Rune reduces matching-color upgrade costs. The collected descriptions do not state every numerical multiplier. Those missing values remain 待确认.

04

Achievements and interface changes

Fifteen new achievements bring the total to one hundred. Their conditions include Void Depths difficulty clears, event-map wave targets and restricted Heroic runs. The achievement guide records the named requirements. It does not claim a full walkthrough for all one hundred achievements.

The update adds Q and E camera rotation, along with drawing and grid shortcuts. The damage chart can show all damage, the current round or be hidden, and its coverage includes relics, the fire, Burn and S.C.R.A.B. Focus Fire receives a five-second cooldown instead of a once-per-round limit. Dopamine Mode’s coin shower is visual presentation, not a new source of spendable currency.

05

Plans are not release commitments

After 1.0, the developer discusses bug fixes and additional towers, relics and maps. Console ports are planned, but the collected announcement does not provide a platform-specific date. A level editor is conditional on player activity and comes after the port work in that discussion. Its development estimate is not a promised public release date.

This page summarizes the archived release announcement reviewed on September 21, 2026. It is not a live claim that no newer hotfix can exist. Later patches outside the supplied material are 待确认. Historical updates elsewhere in this guide keep their earlier context instead of being silently merged into 1.0 facts.

Questions

What players ask

Is the level editor already released?

The collected announcement discusses a conditional future level editor, not a shipped feature or confirmed release date.